Adventure golf is a combination of classic golf and minigolf. It's basically classic golf scaled down to the size of minigolf courses. Although miniature golf has the same size course as adventure golf, its surface, shape, and obstacles are taken from classic golf.
The adventure golf course at the castle has 18 holes, and is a sport that anyone can play, whether you are an amateur or professional. You don‘t need any special equipment, and there’s no need for training lessons, you just need to be in the mood and have a positive attitude.
Adventure golf is perfect for family celebrations or corporate events.
|9:00 - 19:00
|9:00 - 17:00
|Every additional 15 minutes
|Children under 5 years of age
|Children 5 - 15 years old
|Student under 26 years of age
|Seniors 65 years of age and older
|Family (2 adults and children under 18 years of age)
|Loss of ball
Rules of Adventure Golf
- The course consists of 18 holes. Each track has its own number (1-18), which is located at the beginning of each track. You play in the numerical order of the holes, and each hole is connected by stone paths that lead you to the next hole.
- Adventure golf can be played by one person or a group of people, however, the maximum recommended number is 4 players at one hole.
- Before the game starts, players receive a so-called “score card” in which they record their results for each track by adding up the total number of strokes per hole.
- The point of the game is to put a ball in the hole with as few strokes as possible. The winner is the player with the lowest sum of strokes made at all 18 holes.
- The players in the group determine the order of players in advance, and play in this order. Player 1 starts the game and plays until they have put their ball in the hole. Only then does player 2 start playing, and so on.
- The maximum number of strokes per hole is 6. If after 6 strokes the ball has not been holed, the player automatically writes a 7 in their score card.
- The game begins by teeing off in front of the brick barrier at each hole. A player can place their ball anywhere on the artificial grass.
- If the ball leaves the track during the game, it is placed back where it was on the track and the player gets one penalty point added to their score. In this case, the player may move the ball 15 centimeters perpendicular to the brick barrier (the length corresponds to the longer side of the folded score card).
- If the ball falls into the bunker (sand barrier), the player may continue to play without a penalty stroke if the ball is playable. If the ball is not playable, the player may place the ball 15 centimetres from the edge of the bunker from where it originally fell, and adds one penalty point to their score.
- If the ball ends up at the brick barrier or at any natural barrier (stones, palisades), it is placed perpendicular to the barrier at a distance of 15 centimetres, without losing a point.